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Perforce (Helix Core / P4) ์น˜ํŠธ์‹œํŠธ

๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๋ฐ ๋Œ€๊ทœ๋ชจ ์—”ํ„ฐํ”„๋ผ์ด์ฆˆ ๋ฒ„์ „ ๊ด€๋ฆฌ(P4) ์™„๋ฒฝ ๊ฐ€์ด๋“œ: P4PORT/P4CLIENT ํ™˜๊ฒฝ ์„ค์ •, ํด๋ผ์ด์–ธํŠธ ์›Œํฌ์ŠคํŽ˜์ด์Šค(Workspace/View Mapping), ์—์…‹ ๋™๊ธฐํ™”(sync), ๋ณ€๊ฒฝ ๋ชฉ๋ก(Changelist), ์ฒดํฌ์•„์›ƒ(edit/add/delete), ์ปค๋ฐ‹(submit), ๋Œ€์šฉ๋Ÿ‰ ๋ฐ”์ด๋„ˆ๋ฆฌ ๋…์  ์ž ๊ธˆ(exclusive lock), ์ŠคํŠธ๋ฆผ(Streams) ๋ฐ ์–ธ๋ฆฌ์–ผ/์œ ๋‹ˆํ‹ฐ ์‹ค๋ฌด ์›Œํฌํ”Œ๋กœ์šฐ

๋‹จ์ˆ˜:
#perforce#helix-core#p4#vcs#game-dev#unreal-engine#unity#version-control#binary-assets์ตœ์ข… ์—…๋ฐ์ดํŠธ: 2026-10-10
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